There is a lot going on in this build, and it gives Daeran a lot of ways to make himself useful during battle.Mutation Warrior 7: CON +1, Feral Mutagen Mutation Warrior 6: Advanced Weapon Training: Focused Weapon (Rapier), Staggering Critical Mutation Warrior 5: Weapon Training (Light Blades) Mutation Warrior 4: Lingering Performance, Weapon Specialization (Rapier) Mutation Warrior 2: Wings, Piranha Strike Skald 2: Weapon Finesse, Weapon Focus (Rapier) The Mass Inflict Wounds spells are a great alternative to any of the fiery options, especially when resistance to fire is so common throughout the game.Choosing them here will be a waste of a spell slot. Make sure you keep a note of which spells Daeran will get automatically, as they will often still pop up when choosing spells upon leveling up.The main stars of the build are the Cure Wounds spells and the Summon Nature's Ally spells - they will likely be the lynchpin of Daeran's mid-battle strategy.He gets a lot of really great buffing spells, great crowd control, and some potent offensive options. As you can see, Daeran will have a lot of spells with this build.Level 9: Mass Heal, Energy Drain, Summon Monster IXįrom the Life Mystery: Remove Sickness, Lesser Restoration, Neutralize Poison, Restoration, Breath of Life, Heal, Greater Restoration, Mass Heal, Heroic Invocationįrom the Nature Mystery: Feather Step, Barkskin, Poison, Spike Stones, Cave Fangs, Primal Regression, Creeping Doom, Animal Shapes, Shapechangeįrom the Blackened Curse: Burning Hands, Scorching Ray, Burning Arc, Fire Snake, Hellfire Rayįrom Friend to Animals: All “Summon Nature’s Ally” spellsįrom Additional Oracle Spells: All “Cure Wounds” spells Level 8: Shield of Law, Death Clutch, Rift of Ruin Level 7: Mass Inflict Serious Wounds, Destruction, Waves of Ecstasy Level 6: Mass Inflict Moderate Wounds, Greater Dispel Magic, Communal True Seeing Level 5: Mass Inflict Light Wounds, Flame Strike, Breath of Life, Burst of Glory, Cave Fangs, Cleanse Level 4: Order’s Wrath, Communal Protection from Energy, Death Ward, Greater Magic Weapon Level 3: Communal Resist Energy, Archon’s Aura, Prayer Level 2: Communal Protection from Alignment, Hold Person, Align Weapon, Hold Person Level 1: Unbreakable Heart, Bless, Magic Weapon Boundless Healing can be swapped for Ascendant Summons or Beneficial Curse if you want even more healing power.You can swap its placement with Ascendant Summons if you want access to more offensive tools earlier. The Blackened Curse is useful for adding a few nice spells to your spellbook, but it does come very late.Boosting Daeran's Conjuration spells will help with the various crowd control spells that the school has, but you may wish to try and fit in an Expanded Arsenal if you want Daeran to also specialize in Necromancy or Evocation.The Nature mystery really helps Daeran by giving him access to an animal companion and the full Summon Nature's Ally spell line, as well as the Barkskin spell which is fantastic.In this case, the feat should be taken earlier than Level 19 as Spell Penetration is very important in Wrath of the Righteous. Heighten Spell is used to take advantage of the various crowd control spells Daeran will get, but could be swapped for Greater Spell Penetration if you'd prefer to kit Daeran out with damage spells.We take a point of Constitution at Level 20 as more Charisma wouldn't really affect anything, and more HP doesn't hurt.With these and his animal companion, Daeran contributes a significant amount of damage during encounters without having to actively be in the fray. Once we have all the spells granted by Friend to Animals, we home in on a summoner build with the Summoning feats.This is what unlocks access to these Revelations. In order to take Animal Companion and Friend to Animals, you must first take Second Mystery: Nature as a Mythic Ability.Oracle 19: Metamagic (Heighten Spell), Spirit Boost Revelation Oracle 17: Greater Spell Focus (Conjuration) Oracle 15: Superior Summoning, Enhanced Cures Revelation Oracle 11: Spell Focus (Conjuration), Friend to Animals Revelation Oracle 9: Extra Revelation: Animal Companion Revelation (Wolf) Oracle 7: Greater Spell Penetration, Combat Healer Revelation
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